
A laid-back, old-school dungeon-crawling, dragon and elf game using a simple, homespun ruleset. No deep lore, no overwrought backstory, just pick up your sword (or spellbook), grab your torches, delve deep, get loot, and (hopefully) make it out alive.
You have three Stats you use to interact with the world. At character creation, roll 3d6 for each, in order.
Note: A quick character generator can be found here: https://perchance.org/shifty-louts
https://silentbunny.itch.io/bastard
Roll 1d12 to determine your star sign
| 1 | Tree | Luck starts at 7 |
|---|---|---|
| 2 | Wands | ADV to tracking |
| 3 | Smith | Can’t be knocked over |
| 4 | Fire Serpent | ADV on Luck vs Poison |
| 5 | Flaming Swords | +2 to Reaction Rolls |
| 6 | Salamander | Soulmate - somewhere |
| 7 | Eagle | ADV on ranged attacks |
| 8 | Pentacle | Have a dying curse |
| 9 | Lantern Bearer | +1 STR |
| 10 | Mixer | +1 DEX |
| 11 | Chalice | +2 HP |
| 12 | Galley | +1 WIS |
Starting Luck is equal to half of your highest Stat.
Spend a point of Luck to have things go your way.
To test your Luck, roll a d20 under your current Luck to avoid catastrophe—whether you succeed or fail, reduce your Luck by 1.
Every morning, set your Luck to its starting value.
To determine your HP at character creation, roll d6 (this also determines your class) and add the result to your Strength score.